Objects
Below is a complete list of the objects available in the C-more programming software. Mouse over any object for a sample of that object.
HMI screens are created by "dragging" objects from the object list and "dropping" them into the workspace.
• Objects can be sized to a grid, or freeform. Objects can be ordered and grouped. See the toolbar section for more about object manipulation.
• Objects are even allowed to overlap. For example, you can put a bitmap graphic on top of a screen change pushbutton. The bitmap will display, and the underlying button will function when pressed. If two touchable object are overlapped, only the object on top will function when touched
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